Starfield: Ascension


Engine: Creation Kit

Platform: PC

Team Size: Individual


Quest Summary

Ascension begins in the New Atlantis Spaceport with woman named Emma. She informs the player that her town Salvation Springs is in trouble and asks them to investigate. The quest culminates in the player having to choose whether to allow the process of Ascension to continue or not.


Design Goals

Meaningful Choice

  • Providing a choice at the end of the quest that affects the characters and environment in the game.

Conveyance

  • Using Landmarks and Framing to guide the player to the next location.

Reuse of Space

  • Implementing varied gameplay into a single space within the quest.


The quest culminates in the player having to decide between two choices. First option is to end the process of Ascension but kill all of the robots and sick in the town. Second option is to allow the process to continue but kill all of the humans in the town.

Meaningful Choice


Conveyance

Framing

Within my design I attempted to frame the players view so that they had a clear view of their goal.


Reuse of Space

Landmarks

By implementing landmarks in the space the player is able to orient themselves within the space.

In the Brain Storage room the player enters and must deal with combat robots firing from an elevated position. After eliminating the robots the player speaks with Dr. Reeves who directs the player to the next objective.

First Enounter

When the player returns to the space they are on the top floor looking down upon unsuspecting robots. This allows the player to engage in interesting and unique ways.

Second Encounter


Initial Concept

Post Mortem

What Went Well

  • Was able to quickly nail down a layout for the spaces.

  • Was able to efficiently iterate on my initial concept to account for the project time frame.

What Went Wrong

  • Tech issues severely slowed down progress on the project.

  • Incredibly overscoped at the beginning of the project.

  • Underestimated time dialogue would take to implement.

What I Learned

  • Ensure that the quest is always working and able to be play tested.

  • The importance of pinch points in open world games.


Full Gameplay Video