Engine: Unreal Engine 5

Platform: PC

Team Size: 54


My Role

I acted as level designer on the Disc Track.

I helped design and set up the Mirrored Tracks.


Game Summary

HardDriverz is an arcade racing game where players can customize their karts to compete through fun, twisty, futuristic tracks that defy gravity. Pick different cool, unique power-ups that will help you get ahead of other racers as you compete to be the fastest racer.


My Contribution

I designed the first part of the track with the primary goal of benefitting cars with high acceleration. To accomplish this I utilized

  • Straight Aways

  • Obstacles

  • Wide Turns

Disc Track

Mirrored Tracks

I was also responsible for setting up the mirrored tracks for the game. I set up the sublevel structure for each mirrored track. Then implemented all obstacles on the Disc track and some on Dune.


Post Mortem

  • I was able to communicate effectively across multiple disciplines.

  • Implemented feedback from playtesting.

What Went Well

What Went Wrong

  • Getting the wide turns to feel good in my part of the track.

  • Not enough attention was paid in the beginnin on how my design fit with my teams.

What I Learned

  • The importance of actively listening to team mates.

  • The importance of communicating why cuts were made.