Ling & The Corrupted Hollow
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Led an 8 person team of designers.
Oversaw the level and systems design.
Communicated development progress to Stakeholders and team members.
Collaborated with Programmers and Artists to design level and character mechanics.
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3D Platformer
Single Player
Unreal Engine 5
Development Time - 6 moths
Summary - Ling is a wayward lost soul on a journey to recover pieces of her past. To acquire these shards of her past the player must utilize Lings ability to influence the environment around her. She does this by commanding small spirit animals to manipulate and move objects.
Role and Responsability
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Developed an arcade racing game as a member of a 50-person studio.
Worked as a Level Designer apart of a 6 person team.
Collaborated with artists and programmers to ensure quality of design was fulfilled.
Communicated my teams progress on the level with leads and stakeholders.
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3D Arcade Racer
Single Player
Unreal Engine 5
Development Time - 12 Weeks
Summary - A retro-futuristic kart racer where the player races to the finish in 6 different tracks. Along the way the player utilizes the customizable characters and karts to improve their placing.
Role and Responsability
Disc Track
I designed the first part of the track with the primary goal of benefitting cars with high acceleration. To accomplish this I utilized
Straight Aways
Obstacles
Wide Turns
I was also responsible for setting up the mirrored tracks for the game. I set up the sublevel structure for each mirrored track. Then implemented all obstacles on the Disc track and some on Dune.
What Went Well
I was able to communicate effectively across multiple disciplines.
Implemented feedback from playtesting.
Getting the wide turns to feel good in my part of the track.
Not enough attention was paid in the beginnin on how my design fit with my teams.
Post Mortem
What Went Wrong
What I Learned
The importance of actively listening to team mates.
The importance of communicating why cuts were made.