Ling & The Corrupted Hollow
Engine: Unreal Engine 5
Platform: PC
Development Time: 6 Months
Team Size: 26
Role: Lead Level Designer
Summary: Ling is a wayward lost soul on a journey to recover pieces of her past. To acquire these shards of her past the player must utilize Lings ability to influence the environment around her. She does this by commanding small spirit animals to manipulate and move objects.
My Role
As the Lead Level Designer I:
Led an 8 person team of designers.
Oversaw the level and systems design.
Communicated development progress to stakeholders and team members.
Collaborated with programmers and artists to design level and character mechanics.
Game Mechanics
What Went Well
I was able to communicate effectively across multiple disciplines.
Implemented feedback from playtesting.
Getting the wide turns to feel good in my part of the track.
Not enough attention was paid in the beginnin on how my design fit with my teams.
What Went Wrong
What I Learned
The importance of actively listening to team mates.
The importance of communicating why cuts were made.